If you die, the levels are reshuffled and you begin again. Each node contains several randomly chosen combat arenas that you must complete in sequence, tooth-and-nail fights that take place in bars, discos, prisons. Instead of offering a linear story, Mind Control Delete is structured like a virtual maze explored via connected computer “nodes”. You can swap bodies with an enemy and “recall” your katana to your hand (it will slice through anything it comes into contact with on the return journey). Mind Control Delete maximises the 2016 original’s thrilling yet meditative action, greatly expanding the number of weapons available with everything from katana swords and assault rifles to pencils and hypodermic syringes. Superhot is designed to help one action flow seamlessly into the next, to make your responses to its shifting combat puzzles seem deliberate and sleek. Objects such as bottles and bricks can be picked up and tossed at opponents when an antagonist staggers and drop their weapons, you can catch them before they hit the ground and turn them on their previous owner. Superhot’s combat plays up to this notion of planned improvisation. You’re able to spot and sidestep bullets with ease, and to plan your attacks with the precision and thought normally reserved for strategy games. Everything is abstracted apart from the targets you need to eliminate and the projectiles coming to kill you. Look around or press a button and the game will begin to speed up, projectiles and adversaries flying towards you in a flash. Enemies stand like statues while bullets linger in the air, moving as if through treacle. Remain still in one of its wickedly stylish combat arenas, and the world will hang in an almost-frozen state. This gives you a chance to look at your surroundings and plan your movement based on the enemies positioning.T aking place in a computer simulation where the world is carved from alabaster and your opponents made of orange glass, Superhot hinges on the gimmick that time only moves when you do. Katana can even cut bullets which is freakin great if you are in a jam.ĭon't rush. I mainly used those three: 1) melee with fists 2) laser gun 3) katana. It can also be thrown through multiple enemies and then picked back up. You can kill tons of enemies before they can aim just by waiting around a corner. You don't need a head shot to kill 2-3 enemies with one shot. Use it wisely and shoot multiple enemies. Also, grab the laser gun (or w/e it is) that shoots through enemies. I used items around the room to disarm enemies. You want the guys arm to be waving back and forth shooting randomly. When they start aiming left, you need to go right and then immediately back left. Throw that weapon, use your fists, grab his weapon in the air and shoot the next guy. I got real good at that after I wasted a ton of time finishing levels on the 4th floor that didn't need to be done. Also, the red traps on the floor can be used to your advantage if you shoot them, duck behind a wall and let it kill an enemy.
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